Unofficial Division Designer

HOI4 Division Designer Calculator

Calculate division combat stats and cost from combat battalions, support companies, equipment settings, doctrines, and terrain modifiers.

Placed slots 5/35Browser savedBase stats connected

Saved Designs

No saved design selected

Combat Battalions

5-column by 5-row template grid

Template grid
Hardness0.0%Hardness class: UnarmoredMain armor source: No armored equipmentContributing battalions 0/5
Infantry icon
Infantry
Infantry icon
Infantry
Infantry icon
Infantry
Infantry icon
Infantry
Infantry icon
Infantry

Regimental Support Companies

A regimental support slot opens when its column has at least three combat battalions.

Up to 5 slots
Column 15/3
Column 20/3
Column 30/3
Column 40/3
Column 50/3

Support Companies

Five divisional support company slots

Research Year
1936
Auto Applied

Automatically selects the highest available equipment tier through 1936.

Infantry Equipment

Manage infantry, motorized, and related equipment tiers and quantities.

Used 1 types500 itemsIC 250

Infantry / Basic Equipment

500 required

Infantry Equipment I

Research Year: 1936

Qty500
IC0.5
ResourcesSteel 2
Auto Preset1936

Calculations use shared equipment IDs and normalized values.

Army Equipment Research Modifiers

Applied automatically by selected research year. In custom mode, individual research bonuses can be toggled.
Applied 6
Year Preset Auto-AppliedIndividual adjustments are available in custom mode.

Infantry Equipment

Infantry equipment and infantry anti-tank research modifiers.

0/5

Support Weapons

Support Weapons I-IV defense, breakthrough, and attack modifiers.

1/4

Motorized

Motorized research modifiers for motorized support formations.

1/1

Mechanized

Mechanized equipment research modifiers for mechanized and mobile formations.

0/3

Artillery

Artillery, infantry gun, and self-propelled artillery modifiers.

2/7

Anti-Tank

Anti-tank and tank destroyer research modifiers.

1/6

Anti-Air

Anti-air and self-propelled anti-air research modifiers.

1/6

Rocket Artillery

Rocket artillery and motorized rocket artillery modifiers.

0/3

Battalion Setting

HQ Formation

Infantry Battalion Setting basis

Battalion Structure

Total 1/4
Infantry HQ Security icon
Infantry HQ SecurityHQ formationBase 1

Selecting a formation includes one base security battalion.

HQ Support Companies

Up to 4, no duplicates

HQ Support Company

Slot 1

Empty

Empty

HQ Support Company

Slot 2

Empty

Empty

HQ Support Company

Slot 3

Empty

Empty

HQ Support Company

Slot 4

Empty

Empty

Special Forces Doctrine

Grand 0/1 · Sub 0/2Milestones 0Research auto

Grand Doctrine

Expanded Special Forces

Grand Doctrine
Special Forces Capacity Multiplier: +4%Special Forces Division training time: -20%
1 Subdoctrine at full Mastery300
Special Forces Capacity Multiplier: +4%Special Forces Soft Attack: +5%
2 Subdoctrines at full Mastery600
Special Forces Capacity Multiplier: +4%Special Forces Organization: 5.0

Elite Special Forces

Grand Doctrine
Special Forces Organization: 10.0Special Forces Supply Grace: +24 hours
1 Subdoctrine at full Mastery300
Special Forces Hot acclimatization gain factor: +10%Special Forces Cold acclimatization gain factor: +10%Special Forces Soft Attack: +5%Special Forces Breakthrough: +5%Special Forces Capacity Multiplier: +2%
2 Subdoctrines at full Mastery600
Special Forces Hot acclimatization gain factor: +10%Special Forces Cold acclimatization gain factor: +10%Special Forces Soft Attack: +5%Special Forces Defense: +5%Special Forces Capacity Multiplier: +2%

Mastery

60 step · max 300

Shown after selecting a substructure

No grand milestones
Track 1Mastery multiplier x6

Unassigned

Shown after selecting a substructure
Track 2Mastery multiplier x6

Unassigned

Shown after selecting a substructure

Mountaineers

0/2

Cold Weather Specialists
Mountaineer Special Forces Cap Contribution: -25%Recon Rangers Cold acclimatization gain factor: +25%Recon Rangers Snow Attack: +15%Recon Rangers Snow Defense: +15%Recon Rangers Snow Movement: +15%Unlock Recon Rangers
Elevate the Mountaineers
Mountaineer Special Forces Cap Contribution: -25%Recon Rangers Mountain Attack: +10%Recon Rangers Mountain Defense: +10%Recon Rangers Mountain Movement: +10%Unlock Recon Rangers

Marines

0/2

Marine Commandos
Marine Special Forces Cap Contribution: -25%Pioneers Jungle Attack: +10%Pioneers Jungle Defense: +10%Pioneers Jungle Movement: +10%Unlock Pioneers
Expeditionary Units
Marine Special Forces Cap Contribution: -25%Pioneers Amphibious Attack: +15%Pioneers Amphibious Defense: +15%Pioneers Amphibious Movement: +15%Unlock Pioneers

Paratroopers

0/2

Sabotage Parties
Paratrooper Special Forces Cap Contribution: -25%Signal Company → All Paratroopers Defense: +15%Extra Paratrooper Supply Grace: +48 hoursUnlock Airborne Light Armor
Concentrated Drops
Paratrooper Special Forces Cap Contribution: -25%Field Hospital → All Paratroopers Recovery Rate: +15%Paradrop Organization: +50%Unlock Airborne Light Armor

Rangers

0/2

Jaeger Traditions
Rangers Special Forces Cap Contribution: -25%Rangers Cold acclimatization gain factor: +25%Rangers Forest Attack: +10%Rangers Forest Defense: +10%Rangers Forest Movement: +5%Unlock Recon Rangers
Rangers Jungle Training
Rangers Special Forces Cap Contribution: -25%Rangers Hot acclimatization gain factor: +25%Rangers Jungle Attack: +10%Rangers Jungle Defense: +10%Rangers Jungle Movement: +5%Unlock Recon Rangers

Special Forces Research

Mountaineers, Marines, Paratroopers, and Rangers research stages

Auto: based on research year
MountaineersApplied: Mountain Infantry I
No additional combat modifiersBasic19391943
MarinesApplied: Marines I
No additional combat modifiersBasic19391943
ParatroopersApplied: Paratroopers I
No additional combat modifiersBasic19391943
RangersApplied: Rangers I
No additional combat modifiersBasic19391943

Special Forces Capacity Calculator

The in-game formula is based on deployed non-special-forces battalions.

Base 5% · Minimum 24

Base capacity

Base cap +5%Minimum capacity +24 battalions

Technology / manual modifiers

No extra modifier

Doctrine modifiers

No selected doctrine modifier
Manpower input converts 1,000 men = 1 battalion.

Buildable divisions

Limit unused

Special Forces battalion capacity

25 battalions

Per-division cost

0 battalions

Remaining capacity

25 battalions

Current template does not use Special Forces capacity