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HOI4 Ship Designer Calculator

SaveSettingsDesignStatsPlanning

Saved Designs

Planning

Open settings
Hull Custom: all standard research unlocked · Parts Custom: all standard research unlocked · Special Projects Excluded

Ship Blueprint

Destroyer / Basic Destroyer

1/8Browser Auto-Save
BowBasic DestroyerStern

Weapons

Forward, midship, and aft weapon slots

0/3

Anti-Air

Dedicated anti-air slots

0/1

Torpedoes

Dedicated torpedo slots

0/1

Air / Electronics

Hangars, radar, sonar, and fire control

0/2

Engine

Engine slots

1/1

Design Stats

Production Cost575 IC
Strategic ResourcesSteel +2

Basic Stats

Max Speed36.8 kn
Max Speed

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+32
40,000 Shp Engine+4.8
Final36.8 kn
Max Range2,500 km
Max Range

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+2,500
Final2,500 km
Organization35
Organization

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+35
Final35
Hit Points40
Hit Points

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+40
Final40
Reliability85%
Reliability

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+85%
Final85%
Supply Use0.04
Supply Use

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+0.04
Final0.04
Manpower300
Manpower

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+300
Final300
Naval Supremacy63
Naval Supremacy

Shows how much naval supremacy this ship contributes.

Basic Destroyer+30
Max Speed+84.00%
Max Range+25%
Final63

Combat Stats

Light Attack0
Light Attack

Breakdown of hull, module, doctrine, and derived effects.

Research: Small-Caliber Semi-Armor Piercing Shell+5%
Research: Small-Caliber Armor Piercing Shell+5%
Research: Shell Dyes+5%
Final0
Light Piercing0
Light Piercing

Breakdown of hull, module, doctrine, and derived effects.

Research: Small-Caliber Semi-Armor Piercing Shell+5%
Research: Small-Caliber Armor Piercing Shell+5%
Final0
Heavy Attack0
Heavy Attack

Breakdown of hull, module, doctrine, and derived effects.

Research: Shell Dyes+5%
Final0
Heavy Piercing0
Heavy Piercing

Breakdown of hull, module, doctrine, and derived effects.

No direct contributions
Final0
Torpedo Attack0
Torpedo Attack

Breakdown of hull, module, doctrine, and derived effects.

Research: Magnetic Detonator+20%
Final0
Depth Charges1
Depth Charges

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+1
Final1
Armor0
Armor

Breakdown of hull, module, doctrine, and derived effects.

No direct contributions
Final0
Anti-Air0
Anti-Air

Breakdown of hull, module, doctrine, and derived effects.

No direct contributions
Final0

Other Info

Fuel Use8
Fuel Use

Breakdown of hull, module, doctrine, and derived effects.

Select Module+8
Final8
Surface Visibility10
Surface Visibility

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+10
Final10
Surface Detection20
Surface Detection

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+20
Final20
Sub Visibility0
Sub Visibility

Breakdown of hull, module, doctrine, and derived effects.

No direct contributions
Final0
Sub Detection3
Sub Detection

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+3
Final3
Mine Laying0
Mine Laying

Breakdown of hull, module, doctrine, and derived effects.

No direct contributions
Final0
Mine Sweeping0
Mine Sweeping

Breakdown of hull, module, doctrine, and derived effects.

No direct contributions
Final0
Weather Penalty0%
Weather Penalty

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+100%
Final0%
Hit Profile26.0
Hit Profile

Breakdown of hull, module, doctrine, and derived effects.

Surface Visibility / Max Speed+26.0
Final26.0
Carrier Size0
Carrier Size

Breakdown of hull, module, doctrine, and derived effects.

No direct contributions
Final0

Strategic Resource Detail

Production-line requirements from hull and selected modules
Base Hull: Basic DestroyerSteel +2

Doctrine Effects

Separates effects applied directly to ship stats from fleet operation effects.

Direct 2 / Operational 0

Direct Ship Stat Effects

2 effects

Operational doctrine effect

Grand Doctrine/Fleet in Being

Not Applied

Operational doctrine effect

Grand Doctrine/Fleet in Being

Not Applied

Fleet / Mission Operational Effects

0 effects

The selected naval doctrine has no separate operational effects.

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