HOI4 Tools
ToolsAboutNoticeReport Bug
ToolsAboutNoticeReport Bug

HOI4 Tools

HOI4 Ship Designer Calculator

Calculates hulls, module slots, IC, strategic resources, and ship stats from local HOI4 v1.18.2.0 naval hull and module files.

SaveSettingsDesignStatsDoctrine

Saved Designs

No saved design selected

Hull Unlocked through 1936 · Parts Unlocked through 1936 · Special Projects Excluded

Ship Blueprint

Destroyer / Basic Destroyer

1/8Browser Auto-Save
BowBasic DestroyerStern

Weapons

Forward, midship, and aft weapon slots

0/3

Anti-Air

Dedicated anti-air slots

0/1

Torpedoes

Dedicated torpedo slots

0/1

Air / Electronics

Hangars, radar, sonar, and fire control

0/2

Engine

Engine slots

1/1

Design Stats

Totals hull base values, selected modules, and naval doctrine modifiers.

Local Game Files
Production Cost575 IC
Strategic ResourcesSteel +2

Basic Stats

Max Speed36.8 kn
Max Speed

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+32
40,000 Shp Engine+4.8
Final36.8 kn
Max Range2,500 km
Max Range

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+2,500
Final2,500 km
Organization35
Organization

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+35
Final35
Hit Points40
Hit Points

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+40
Final40
Reliability85%
Reliability

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+85%
Final85%
Supply Use0.04
Supply Use

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+0.04
Final0.04
Manpower300
Manpower

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+300
Final300
Naval Supremacy63
Naval Supremacy

Shows how much naval supremacy this ship contributes.

Basic Destroyer+30
Max Speed+84.00%
Max Range+25%
Final63

Combat Stats

Light Attack0
Light Attack

Breakdown of hull, module, doctrine, and derived effects.

Research: Small-Caliber Semi-Armor Piercing Shell+5%
Final0
Light Piercing0
Light Piercing

Breakdown of hull, module, doctrine, and derived effects.

Research: Small-Caliber Semi-Armor Piercing Shell+5%
Final0
Heavy Attack0
Heavy Attack

Breakdown of hull, module, doctrine, and derived effects.

No direct contributions
Final0
Heavy Piercing0
Heavy Piercing

Breakdown of hull, module, doctrine, and derived effects.

No direct contributions
Final0
Torpedo Attack0
Torpedo Attack

Breakdown of hull, module, doctrine, and derived effects.

Research: Magnetic Detonator+20%
Final0
Depth Charges1
Depth Charges

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+1
Final1
Armor0
Armor

Breakdown of hull, module, doctrine, and derived effects.

No direct contributions
Final0
Anti-Air0
Anti-Air

Breakdown of hull, module, doctrine, and derived effects.

No direct contributions
Final0

Other Info

Fuel Use8
Fuel Use

Breakdown of hull, module, doctrine, and derived effects.

Select Module+8
Final8
Surface Visibility10
Surface Visibility

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+10
Final10
Surface Detection20
Surface Detection

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+20
Final20
Sub Visibility0
Sub Visibility

Breakdown of hull, module, doctrine, and derived effects.

No direct contributions
Final0
Sub Detection3
Sub Detection

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+3
Final3
Mine Laying0
Mine Laying

Breakdown of hull, module, doctrine, and derived effects.

No direct contributions
Final0
Mine Sweeping0
Mine Sweeping

Breakdown of hull, module, doctrine, and derived effects.

No direct contributions
Final0
Weather Penalty0%
Weather Penalty

Breakdown of hull, module, doctrine, and derived effects.

Base Hull: Hull Type+100%
Final0%
Hit Profile26.0
Hit Profile

Breakdown of hull, module, doctrine, and derived effects.

Surface Visibility / Max Speed+26.0
Final26.0
Carrier Size0
Carrier Size

Breakdown of hull, module, doctrine, and derived effects.

No direct contributions
Final0

Strategic Resource Detail

Production-line requirements from hull and selected modules
Base Hull: Basic DestroyerSteel +2
Naval DoctrineFleet in Being · Subdoctrines 0 · Mastery 0 tracks

Naval Doctrine Settings

Grand Doctrine · Subdoctrines · Mastery

Set naval Grand Doctrines, Subdoctrines, and Mastery levels used by ship and fleet calculations. Bonuses below activate as Mastery levels change.

Selected 0 · Mastery 0 tracks

Grand Doctrine · Subdoctrines · Mastery

Fleet in BeingSelected 0 · Mastery 0 tracksSubmarines Level 0Screens Level 0Carriers Level 0Capital Ships Level 0
Expand to choose one subdoctrine per track and adjust bonuses across 0-500 mastery.
SubmarinesMastery Level 0Sub 6Multiplier 3
Mastery Level 00
Mastery Bonus PreviewCurrent Mastery Level 0
Level 1Not earned
Level 1 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 2Not earned
Level 2 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 3Not earned
Level 3 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 4Not earned
Level 4 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 5Not earned
Level 5 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
ScreensMastery Level 0Sub 8Multiplier 1
Mastery Level 00
Mastery Bonus PreviewCurrent Mastery Level 0
Level 1Not earned
Level 1 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 2Not earned
Level 2 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 3Not earned
Level 3 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 4Not earned
Level 4 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 5Not earned
Level 5 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
CarriersMastery Level 0Sub 6Multiplier 5
Mastery Level 00
Mastery Bonus PreviewCurrent Mastery Level 0
Level 1Not earned
Level 1 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 2Not earned
Level 2 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 3Not earned
Level 3 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 4Not earned
Level 4 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 5Not earned
Level 5 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Capital ShipsMastery Level 0Sub 6Multiplier 2
Mastery Level 00
Mastery Bonus PreviewCurrent Mastery Level 0
Level 1Not earned
Level 1 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 2Not earned
Level 2 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 3Not earned
Level 3 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 4Not earned
Level 4 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Level 5Not earned
Level 5 · Select a Subdoctrine to show Mastery bonuses.
-
Select a Subdoctrine to show Mastery bonuses.
Doctrine Effect Tracking2 checked
Grand DoctrineBattleship Organization +15.0Grand DoctrineNavy Capital Ship Defense +10%

Doctrine Effects

Separates effects applied directly to ship stats from fleet operation effects.

Direct 2 / Operational 0

Direct Ship Stat Effects

2 effects

Operational doctrine effect

Grand Doctrine/Fleet in Being

Not Applied

Operational doctrine effect

Grand Doctrine/Fleet in Being

Not Applied

Fleet / Mission Operational Effects

0 effects

The selected naval doctrine has no separate operational effects.

HOI4 Tools is an unofficial fan-made tool site for Hearts of Iron IV. It is not affiliated with, sponsored by, endorsed by, or approved by Paradox Interactive AB. Hearts of Iron IV and related trademarks, game data, and game assets belong to Paradox Interactive AB.

The site works without sign-in. Saved designs are stored only in your browser cookie. Vercel Web Analytics provides anonymous, cookie-free traffic statistics; the site does not use personal identifiers or advertising cookies.

AboutLegal NoticeReport Bug